Portal Breach: The Collision of Worlds :: v.4.0


    Curiosity [Weapons - Powers]

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    Curiosity
    Gigabyte

    Gigabyte

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    Location : Probably Stalking Scarlet
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    Curiosity [Weapons - Powers]

    Post by Curiosity on Sun Apr 01, 2018 9:21 am



    WEAPONS



    Name: Spikey Tail
    Type: Melee/Ranged
    Appearance:
    Long, white, covered in shootable spikes. A Silverwind's spikes are always erect and ready to be thrown. Anatomy of tail.
    Description:
    Nargacugas have a white prehensile, flexible, tail can shoots spikes. This is their favorite natural weapon to use in any fight. As a Deviant, Curi is able to not only slam his tail twice but send both a Cutting Gale and spikes at his chosen target.

    Specifics: +2 dice; +2 coins
    First set of die and coin is for the tail attack.
    Second set is for the spikes that are automatically thrown when he uses his tail.

    Note: Spikes {projectile} shot out from tail hence they get their own coin flip




    ARMOR/SHIELD



    Name: Raise the Rank
    Type: Armor like skin
    Appearance: Curiosity’s is covered in striped fur and scales. His head and most of his body is covered in fur giving him that oh so cuddly look. While his limbs and tail are covered in much harder scales, since they got most of the contact with the environment and enemy attacks.
    Description: Hunters of the Guild have used multiple weapons and tested it on his tough skin. Most attacks tend to bounce off of him rather than dealing the full amount they tend to deal much less than expected. However, a nargacuga’s worst enemy element is fire and electricity, so they do take a little extra damage from these elements.
    Specifics:
    -25%(doubles at lvl 30): from Blunt, Piercing, Slashing
    +25%: from electrical and fire based attacks.




    POWERS



    LEVEL 01
    Name: Cutting Gale {Projectile}
    Description:
    As a Deviant Nargacuga Curi can generate a cutting gale with an expert swipe of his tail. Unlike the normal Nargacugas, a Silverwind’s tail spines are always erect and are shaped in a way that not only throws spines but if used correctly can throw a bleed causing gale. The Hunter’s Guild has yet to gather enough data to explain how this works

    Specifics:
    +1Dice +1coin (added after spikes as they are their own projectiles)

    { STail + CGale } will look like:

    3d/3c (tail/spike/CGale)
    Can’t Have bleed :crytears:




    LEVEL 10

    Name: BleedEffect: {Status effect}
    Description:
    Do you bleed? As a Nargacuga, Curi has natural weapons made for shredding and opening grievous wounds. He can easily leave large enough wounds to cause prey prey to bleed out over time.  Whether organic or not you will feel it’s effects.
    Cutting Gale also causes bleed.

    Specifics:
    Can only be used when it is a single concentrated attack. *

    D/C: 3/2 (IntDmg/hitChecker coins)
    Modifier: duration die + die equal to half opponent's level
    AP Cost: 5AP
    Cooldown: three turns

    Coin flip meaning:
    0/2, attack misses
    1/2, normal damage
    2/2, normal damage + opponent's suffers the additional damage for the duration rolled

    Breakdown:

    3 initial damage dice (just one attack)
    2 coin flips
    1 duration dice
    1 bleed damage dice(half the lvl of target)

    (As shown by Kev at the dice test page4)




    LEVEL 20

    Name: A Mother Flipping Ninja{dodge}
    Description:
    The agility and cunning of a Nargacuga will challenge the strongest of hunters, but the evolved Deviants are a whole new level of lethality. With the lighter and more protective evolution they make dodging attacks look easy.

    Specifics:
    Flip 1 dodge coin when activated. Can be activated anytime to dodge a chosen attack/action.

    Coin flip Ratio (Dodge /coins)
    1/1=No damage is taken
    0/1=No damage reduction. Time to go on a diet.

    AP Cost 10; Cooldown 5 turns




    LEVEL 30




    LEVEL 40

    Name: Stunning Roar
    Description: Any Hunter that isn’t coming in prepared or skilled enough won’t know what hit them. A mighty intimidating roar that can freeze its foes in their tracks, either by shear fear or the because its just that loud. The draw back was you couldn’t keep roaring since such a powerful thing made it unfair and well it would make your throat bleed if you did it consecutively.
    Specifics:
    1 die/1 coin/1 duration die
    AP Cost: 20AP ; 5 turn cool down (hoping to cost less AP?)






    LEVEL 50

    Name: Spike Shot
    Description: With a flick of his tail a Nargacuga can shoot spikes into the air, if the target tried to dodge, good luck. Odd enough these type of trick shots seemed to frustrate most gunners or recovering hunters as they don't miss. It would seem like the spikes had some type of homing mechanism, but in truth Nargacugas are just that badass!
    Specifics: roll three (3) die ; they cannot miss
    AP Cost: 25AP ; five turn cooldown




    LEVEL 60

    Name: Rage Mode
    Description: When they say you don't want to make'm mad you really don't. You'll know when a Nargacuga is mad when his eyes leave long glowing trails as they move around, sure it looks pretty and alluring, but they let out a warning roar before going at you at full force of their arsenal. Tail, teeth, claws, wingblades, belly, and etc. You name it they will probably try to swallow you whole or perhaps just rip you in to ribbons.
    Specifics: flip four (4) coins -

    0/4 HIT, the attack completely misses.
    1/4 HIT, the target's current HP is reduced by 25%.
    2/4 HIT, the target's current HP is reduced by 50%.
    3/4 HIT, the target's current HP is reduced by 75%.
    4/4 HIT, the target is killed/KO'd

    AP Cost: costs ALL of available AP; stamina bar must be filled halfway prior to usage





    Don’t mine me :

    Possible weapons:
    Name: Claws and Wingblades
    Type: Melee
    Appearance:Much like the wing fingers of a bat in structure but black with white stripes and a sharpened edge meant for cutting through trees and prey alike.  
    Description: A Nargacuga's forearms double as their wings, just like any wyvern, but as a pseudowyvern these limbs are used for walking and attacking as well. The Nargacuga's wings have developed strong blade like fingers useful for gutting prey or cutting through trees and vines, very useful for navigating through their jungle habitat. Their longer range makes hitting targets a little easier.
    Specifics:1 die; 2 coin

    Name: Beakmaw
    Type: Melee
    Appearance:Its a strong black upper beak part used for ripping through flesh and armor, while hiding a Nargacuga's dagger-like teeth. Their lower jaw is much like a large feline's , furry, meant for delivering a crushingly merciful bite, and of course receiving scratchies.
    Description: Able to rip, crush, and deliver a ton of biting damage.
    Specifics:
    2 die; 1 coin



    Lvl30 ????

    Lvl40 Stunning Roar!{stun}

    Lvl50 Spike Toss{Unmissable}

    Lvl 60 Rage Mode {Damgae Finisher}


    Last edited by Curiosity on Wed Apr 18, 2018 10:41 pm; edited 9 times in total
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    Zurg
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    Re: Curiosity [Weapons - Powers]

    Post by Zurg on Thu Apr 05, 2018 1:30 am

    Hi, Nire! If you want Curiosity to have special modifiers for his beak and claws, apping them will be necessary. In regards to his Level 1 Power, please have it either be +1 die or +1 coin.


    _________________
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    But, in One's animosity, I hold command in #99FF00.
    avatar
    Curiosity
    Gigabyte

    Gigabyte

    Posts : 158
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    Location : Probably Stalking Scarlet
    Level : 5

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    Re: Curiosity [Weapons - Powers]

    Post by Curiosity on Thu Apr 05, 2018 9:37 am

    None for claws yet. I was hoping to hide it in a spoiler and mull it over till I figure out  if it might be more advantageous to just wait on an actual weapon rather than his natural ones.

    From what we spoke about earlier. I made this after the brainwashing meeting xD please forgive me if it’s still wrong :eheh:


    Spoiler:

    His attacks would look kinda like this:
    {———
    SCuri attack example:
    Tail slam/swipe attack (applies for 360 spin attack)
    Distance:(MELEE with projectiles)
    3d/3c dmg/hit
    1c if stuck(not stuck)[ only check if tail slam]
    [No bleed check]@
    -2AP

    ........

    SCuri attack example:
    Jumps back and swings tail to use projectile attacks.
    Distance: RANGED
    (RANGED only use 2d/2c; since tail is t meant to reach)

    1d/1c dmg/hit (spikes)

    3d/2c (CGale) InitialDmg-BleedDmg-Duration

    Breakdown of dice and coins:

    3 damage dice(spikes/CGale/Bleed)
    1 duration dice (Bleed)
    3 coinflips(spike/CGale/Bleed)

    -2AP for the swing(?)
    -5AP for Bleed effect(?)

    ...........

    SCuri attack example:
    Pounces on and 1 bite
    Distance: MELEE
    1d/1c dmg/hit (pounce)
    3d/2c (Bite) IntDmg-BldDmg-Duration

    Breakdown of dice and coins:

    3 damage dice(pounce/Bite/Bleed)
    1 duration dice (Bleed)
    3 coinflips(pounce/Bite/Bleed)

    -2AP for the pounce(?)
    -2AP for the bite(?)
    -5AP for Bleed effect(?)
    ————}
    Does it make sense? :eheh:


    Last edited by Curiosity on Sat Apr 14, 2018 5:13 pm; edited 1 time in total
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    Zurg
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    Re: Curiosity [Weapons - Powers]

    Post by Zurg on Thu Apr 05, 2018 12:44 pm

    Hello, Nire! As you may recall, I said the bleed cannot stack with his other attacks. I will not budge on this; mainly because if I allow you this exception, I must allow everyone this exception.


    _________________
    In unity, before the Nine, I softly speak in #669999.
    But, in One's animosity, I hold command in #99FF00.
    avatar
    Curiosity
    Gigabyte

    Gigabyte

    Posts : 158
    Join date : 2018-03-04
    Location : Probably Stalking Scarlet
    Level : 5

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    10/10  (10/10)
    Health Bar:
    100/100  (100/100)
    Stamina Bar:
    15/15  (15/15)

    Re: Curiosity [Weapons - Powers]

    Post by Curiosity on Thu Apr 05, 2018 6:05 pm

    Oops must have slipped my mind.
    Ok so it’s a single attack that can’t get an enhancer or get put in a combo attack, but bleed can be used with any one attack.
    Spoiler:

    So that’s like :
    SCuri runs passed Bob, using one of his wingblades to run him through.
    3d/2c

    (Editing the app to show this.

    SCuri slams his tail into Bob trying to goes him with the spikes. His spikes and CGale fly off into the distance causing no harm to anyone.
    3d/2c



    Breakdown:
    3 damage dice (int dmg)
    2 hit check coins
    1 duration die
    1 dmg die (bleed dmg-dice is half the agreed upon dice lvl)
    1 stuck check coin (cause it’s a tail slam)


    Last edited by Curiosity on Sat Apr 14, 2018 5:12 pm; edited 1 time in total
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    Zurg
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    Re: Curiosity [Weapons - Powers]

    Post by Zurg on Fri Apr 06, 2018 9:38 am

    Looking better! If I understand this right, Curiosity's attacks are something like this:

    Spiky Tail + Cutting Gale

    D/C: 3/3
    AP Cost: 2AP per use
    Extra coin for tail getting freed
    No bleed

    Bleed

    D/C: 3/2
    Modifier: duration die + die equal to half opponent's level
    AP Cost: 5AP
    Cooldown: three turns

    If this is correct, kindly tidy up Curiosity's application and I'll approve! And if not, we'll keep discussing.


    _________________
    In unity, before the Nine, I softly speak in #669999.
    But, in One's animosity, I hold command in #99FF00.
    avatar
    Curiosity
    Gigabyte

    Gigabyte

    Posts : 158
    Join date : 2018-03-04
    Location : Probably Stalking Scarlet
    Level : 5

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    Re: Curiosity [Weapons - Powers]

    Post by Curiosity on Fri Apr 06, 2018 10:51 am

    heee fixed :3
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    Zurg
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    Re: Curiosity [Weapons - Powers]

    Post by Zurg on Fri Apr 06, 2018 11:35 am

    Have fun whacking stuff!



    _________________
    In unity, before the Nine, I softly speak in #669999.
    But, in One's animosity, I hold command in #99FF00.
    avatar
    Curiosity
    Gigabyte

    Gigabyte

    Posts : 158
    Join date : 2018-03-04
    Location : Probably Stalking Scarlet
    Level : 5

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    Re: Curiosity [Weapons - Powers]

    Post by Curiosity on Sat Apr 14, 2018 3:47 pm

    Hi BigZ! Can you have a look at these? I would hope they get approved. :grin:

    For review:
    ARMOR/SHIELD

    Name: Raise the Rank
    Type: Armor like skin
    Appearance: Curiosity’s is covered in striped fur and scales. His head and most of his body is covered in fur giving him that oh so cuddly look. While his limbs and tail are covered in much harder scales, since they got most of the contact with the environment and enemy attacks.
    Description: Hunters of the Guild have used multiple weapons and tested it on his tough skin. Most attacks tend to bounce off of him rather than dealing the full amount they tend to deal much less than expected. However, a nargacuga’s worst enemy element is fire and electricity, so they do take a little extra damage from these elements.
    Specifics:
    -25%(doubles at lvl 30): from Blunt, Piercing, Slashing
    +5%: from electrical and fire based attacks.




    LEVEL 40

    Name: Stunning Roar
    Description: Any Hunter that isn’t coming in prepared or skilled enough won’t know what hit them. A mighty intimidating roar that can freeze its foes in their tracks, either by shear fear or the because its just that loud. The draw back was you couldn’t keep roaring since such a powerful thing made it unfair and well it would make your throat bleed if you did it consecutively.
    Specifics:
    1 die/1 coin/1 duration die
    AP Cost: 20AP ; 5 turn cool down (hoping to cost less AP?)






    LEVEL 50 - UNMISSABLE

    Name: Spike Shot
    Description: With a flick of his tail a Nargacuga can shoot spikes into the air, if the target tried to dodge, good luck. Odd enough these type of trick shots seemed to frustrate most gunners or recovering hunters as they don't miss. It would seem like the spikes had some type of homing mechanism, but in truth Nargacugas are just that badass!
    Specifics: roll three (3) die ; they cannot miss
    AP Cost: 25AP ; five turn cooldown




    LEVEL 60 - FINISHER (DAMAGE)

    Name: Rage Mode
    Description: When they say you don't want to make'm mad you really don't. You'll know when a Nargacuga is mad when his eyes leave long glowing trails as they move around, sure it looks pretty and alluring, but they let out a warning roar before going at you at full force of their arsenal. Tail, teeth, claws, wingblades, belly, and etc. You name it they will probably try to swallow you whole or perhaps just rip you in to ribbons.
    Specifics: flip four (4) coins -

    0/4 HIT, the attack completely misses.
    1/4 HIT, the target's current HP is reduced by 25%.
    2/4 HIT, the target's current HP is reduced by 50%.
    3/4 HIT, the target's current HP is reduced by 75%.
    4/4 HIT, the target is killed/KO'd

    AP Cost: costs ALL of available AP; stamina bar must be filled halfway prior to usage
    avatar
    Curiosity
    Gigabyte

    Gigabyte

    Posts : 158
    Join date : 2018-03-04
    Location : Probably Stalking Scarlet
    Level : 5

    Character Sheet
    Defense Bar:
    10/10  (10/10)
    Health Bar:
    100/100  (100/100)
    Stamina Bar:
    15/15  (15/15)

    Curiosity [armor| 40-60 Powers] {For checking}

    Post by Curiosity on Sun Apr 15, 2018 10:36 am

    ARMOR/SHIELD

    Name: Raise the Rank
    Type: Armor like skin
    Appearance: Curiosity’s is covered in striped fur and scales. His head and most of his body is covered in fur giving him that oh so cuddly look. While his limbs and tail are covered in much harder scales, since they got most of the contact with the environment and enemy attacks.
    Description: Hunters of the Guild have used multiple weapons and tested it on his tough skin. Most attacks tend to bounce off of him rather than dealing the full amount they tend to deal much less than expected. However, a nargacuga’s worst enemy element is fire and electricity, so they do take a little extra damage from these elements.
    Specifics:
    -25%(doubles at lvl 30): from Blunt, Piercing, Slashing
    +25%: from electrical and fire based attacks.




    LEVEL 40

    Name: Stunning Roar
    Description: Any Hunter that isn’t coming in prepared or skilled enough won’t know what hit them. A mighty intimidating roar that can freeze its foes in their tracks, either by shear fear or the because its just that loud. The draw back was you couldn’t keep roaring since such a powerful thing made it unfair and well it would make your throat bleed if you did it consecutively.
    Specifics:
    1 die/1 coin/1 duration die
    AP Cost: 20AP ; 5 turn cool down (hoping to cost less AP?)






    LEVEL 50

    Name: Spike Shot
    Description: With a flick of his tail a Nargacuga can shoot spikes into the air, if the target tried to dodge, good luck. Odd enough these type of trick shots seemed to frustrate most gunners or recovering hunters as they don't miss. It would seem like the spikes had some type of homing mechanism, but in truth Nargacugas are just that badass!
    Specifics: roll three (3) die ; they cannot miss
    AP Cost: 25AP ; five turn cooldown




    LEVEL 60

    Name: Rage Mode
    Description: When they say you don't want to make'm mad you really don't. You'll know when a Nargacuga is mad when his eyes leave long glowing trails as they move around, sure it looks pretty and alluring, but they let out a warning roar before going at you at full force of their arsenal. Tail, teeth, claws, wingblades, belly, and etc. You name it they will probably try to swallow you whole or perhaps just rip you in to ribbons.
    Specifics: flip four (4) coins -

    0/4 HIT, the attack completely misses.
    1/4 HIT, the target's current HP is reduced by 25%.
    2/4 HIT, the target's current HP is reduced by 50%.
    3/4 HIT, the target's current HP is reduced by 75%.
    4/4 HIT, the target is killed/KO'd

    AP Cost: costs ALL of available AP; stamina bar must be filled halfway prior to usage


    Last edited by Curiosity on Wed Apr 18, 2018 10:11 pm; edited 1 time in total (Reason for editing : Neatening and executing the minor change)
    avatar
    Zurg
    Administrator

    Administrator

    Posts : 5534
    Join date : 2009-05-07
    Age : 261
    Location : Portal Breach
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: Curiosity [Weapons - Powers]

    Post by Zurg on Wed Apr 18, 2018 1:37 pm

    Done! Thanks for being patient, Nire. There are a few minor edits, so please review Curiosity's character sheet whenever you have the time.



    _________________
    In unity, before the Nine, I softly speak in #669999.
    But, in One's animosity, I hold command in #99FF00.

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    Re: Curiosity [Weapons - Powers]

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